Role: Product Design Lead
Samsung CX Innovation Lab, Mountain View, CA
Goal:
Create a TV that blends into your environment
The idea behind The Frame TV was to create a TV that seamlessly blends into a user’s environment when turned off, transforming into a piece of art rather than a black rectangle. The experience includes an Art Store where users can discover and purchase works curated by museums and cultural partners, or upload and display their own photographs.
My Role
As Product Design Lead, I was responsible for defining the end-to-end experience of The Frame’s Art Mode, from early concept exploration and interaction models to final visual design and motion behavior. I partnered closely with industrial design, engineering, and product leadership to ensure the experience felt intentional, calm, and fundamentally different from traditional TV interfaces. I also had 2 direct reports assisting primarily with production work.
Problem:
Off = Black Square
Traditional televisions become large, black voids when not in use, visually dominating a space and breaking the atmosphere of a thoughtfully designed room. For a product intended to live in the home at all times, this created a fundamental mismatch between form and function.
Solution:
Off = Art
The challenge was not just aesthetic, but experiential. How do you design a screen that disappears when it’s off, yet still feels intuitive, premium, and intentional when it’s on?
Two Modes
One Transition
The Frame was designed to fluidly shift between entertainment and environment. TV Mode prioritizes content and control, while Art Mode removes visual noise entirely, transforming the screen into a curated display. The remote acts as the bridge between these states, allowing users to intentionally move from watching to displaying, without ever breaking the calm of the space.
Inspiration:
Museum Browsing
Inspired by the quiet magic of wandering a museum, the experience aims to bring that same sense of discovery into the home. Browsing feels less like shopping and more like a curated gallery stroll unhurried, intentional, and designed to help people find art that resonates with their space.
Research:
Gallery Walks
I spent time visiting museums around San Francisco to study how great art browsing actually feels in the real world. I paid close attention to the pacing of discovery, the calm of the space, the way curators guide attention without overwhelming, and how small details, lighting, spacing, labels, and moment-to-moment transitions, shape a sense of quiet confidence. Those observations became touch points for designing an at-home art experience that preserves the same feeling of intentional, gallery-like exploration.
Design Principals
Calm Over Control
Reduce visual noise and avoid drawing attention to the interface itself.
Intentional Discovery
Let features reveal themselves through interaction, not instruction.
Gallery, Not UI
Borrow spatial and behavioral cues from real-world galleries rather than traditional TV menus.
Presence Without Dominance
Allow the screen to exist in the room without demanding attention.
Early Ideation
Early exploration focused on speed, range, and physicality. Interaction models and visual concepts were sketched by hand to quickly test proportions, focus states, and transitions between TV Mode and Art Mode. Working on paper made it easier to reason about distance-based interaction, directional navigation, and how subtle framing, depth, and hierarchy could shift the screen from an active device into a calm, ambient object.


Visual Design:
Using Shadows to Set Focus
Insights from the Gallery Walks directly informed how focus was designed in The Frame OS. Museum lighting naturally draws attention without feeling “UI-heavy,” so subtle elevation and drop shadows were used to recreate that effect on-screen, quietly highlighting the selected artwork while preserving a calm, gallery-like aesthetic.

Focus positions
Frame OS uses progressive disclosure to keep the on-screen UI as minimal as possible. When navigating the system, only UI elements relevant to the choice that the user is currently making are shown.
Calm by Default
The color and matte-style interaction was designed as a direct extension of the gallery-like visual language used throughout Frame OS. Every control was reduced to its simplest form, neutral tones, soft contrast, and restrained motion, to ensure the interface stayed visually quiet and never competed with the artwork itself.
This approach required carefully balancing minimalism with clarity. While the UI recedes into the background, interaction affordances remain unmistakable through subtle elevation, spacing, and focus states. The result is a control surface that feels calm and unobtrusive, yet still precise and confident to navigate, preserving the serenity of Art Mode without sacrificing usability.
The motion design of The Frame is intentionally slower than most TV browsing experiences. This is to emphasize the measured, gallery-like viewing aesthetic, and because of technical limitations with the size of the assets on device.
Integrating Art Mode Without Diluting It
Art Mode needed to live inside the main TV OS (internally called Eden) without feeling like just another feature of it. The challenge was to create an entry point that was easy to discover and intuitive to access, while still preserving a clear psychological and experiential boundary between “TV Mode” and “Art Mode.” The solution was to integrate Art Mode at the system level, rather than embedding it within existing content or navigation patterns. By giving Art Mode its own distinct presence, visually, spatially, and behaviorally, we allowed users to move fluidly between TV Mode and Art Mode without collapsing the two experiences. This separation was critical to maintaining the core value proposition of The Frame: Art Mode isn’t a TV feature, it’s an alternative state of the product entirely.
Engineering Communcation
To align design and engineering, we created simplified system diagrams that mapped how users moved between browsing states, content, and playback. These diagrams made complex interactions legible at a glance, helping teams reason about state changes, dependencies, and edge cases before implementation. By visualizing the full system rather than individual screens, we were able to design high-density browsing layouts that felt intentional, predictable, and calm in use.

Reframing the Power Button
To reinforce the new interaction model, we replaced the traditional power icon on the remote with an Art Mode symbol. This subtle change helped reframe user expectations, signaling that pressing the button didn’t simply turn the TV off, but shifted it into a different state. By rethinking a familiar control, we used the hardware itself to teach the new mental model of toggling between TV Mode and Art Mode.
Impact
The Frame TV went on to become one of Samsung’s best-selling models, redefining what a television could be in the home. By blending cutting-edge technology with a calm, gallery-like experience, it set a new standard for lifestyle-focused electronics and demonstrated how thoughtful design can create both commercial success and lasting user delight.
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